Though some people may have a machine that could comfortably render our shaders and meshes at 30fps without a problem, many people are on integrated graphics controllers still and couldn't even process some of the most fundamental of our shaders properties. Not render this in DirectX? Unfortunately not everyone's GPU is the same.Whether Bungie changed this system for security purposes, or simply because it made more sense due to the increased level of customization, we don't know. Bungie changed this in Halo Reach to be a hashed base64 using a custom key. This is wholly the foundation on which the previous 'armor generators' were based off of. Make this? Unlike Halo 3, the images on are not encoded URLs that allow for simple variable changes to alter the image being rendered.After this is done, we "stack" the layers to give the representation of a composite render. We render every component that is customizable in every colour available in Halo: Reach. How does the program work? The functionality behind it is simple.What does this program do? Vanity allows you to quickly preview a final-armor set while giving you a clear path of how to get there.
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